This post was created as part of the README for my Panda's mod, but given my habit of not completing things I thought I'd share this part here in case it helped others. Perfect! At this point, let's calls this version 0.1.0 I'm going to to use MultiMC because it works all 3 major operating systems and makes creating Minecraft instances with the exact versions and mods you want so easy. 2) Open 'terminal' tab at the bottom of your IDE and type command you dlike to run. Great, it works! At this time, before we commit we probably want to create a `.gitignore and add a couple of things to it.īefore I get too far into modding, I want to know that we can build our mod correctly as well. You can do it in a few ways: 1) open Gradle panel on the right side of your IDE and click on what you need to run. Let's do that though, so we have a starting place, and we can test this setup worksĬopied the src directory from our unzipped MDK directory. Click on the ' Add External JARs ' button and navigate to the ' lib ' directory within the Minecraft Forge repository. In the Properties window, go to 'Java Build Path' and click on the ' Libraries ' tab. Forge comes with a sample mod, but the instructions don't tell us to copy that. Hello, my Minecraft keeps crashing when running it with forge, exit code 1. Right-click on the Minecraft Forge project in the Package Explorer and select ' Properties '. The two commands we want for testing are:īefore we do that, we need a mod. gradlew setupDecompWorkspace is successful. Your instructions to get a JDK installed for likely differ, so I'll leave this part out. Ok, it looks like I don't have the java compiler (or JDK) installed on this computer. All I ask is you to link me to a copy of a MDKExample that You have successfully working. gradlew setupDecompWorkspace, since the working directory isn't in the path. Since this is Linux, the correct command is. The next step is to run gradlew setupDecompWorkspace. I'll leave out gradlew.bat since I'm developing on Linux. The docs say to only copy adle, gradlew.bat, gradlew, and the gradle directory. Ok, the MDK is downloaded, let's unzip it. What went wrong: A problem occurred configuring root project Forge. Unless you need this, prefer the links above. Daemon will be stopped at the end of the build stopping after processing > Configure project : New Dep: net.minecraftforge:forge:1.12.2-14.mappedsnapshot20171003-1.12 FAILURE: Build failed with an exception. That way, if things get broken or strange, I can use git to backup, and you and I get a nice history we can look back on. Note that the downloads in the list below are for getting a specific version of Minecraft Forge. Oh, before we get too far along, I'm planning to track my progress with git commits and this readme. The files can be found at, and I think I want the MDK, but let's see if the docs tell us. Let's see how it goes!įirst, let's download Forge. In addition, I'd like to try to do this using VSCode, instead of the usual IDEs recommended for this. It's been a while since I created one, and I want to see if I still remember how things work. Your mod JAR will be in the directory build/libs.Hi! This is my documented journey to create a Minecraft Forge mod. (Hopefully, these are pretty self-explanatory.)įinally open a command prompt in the root directory of the project (TutorialMod for me) and run the command “gradlew build” (without quotes). We need to edit three values: version, group, and archivesBaseName. This file is responsible for giving various instructions on actually building the JAR file. The lines with # characters in front are comments. Edit it to look like this:Įach line specifies a directory or file to ignore. This file tells Github to ignore certain files or directories that aren’t relevant to the source code (e.g. This file isn’t necessary for releasing your mod, but it is needed if you are posting the source on Github (which you really should do). My current specs are: JDK 16.0.1 (64-bit version) Forge MDK 1.16.5 Eclipse I do not have the JRE installed as my Eclipse didnt like the version of the JVM associated with it. Now we need to edit a few of these files. gitignore, adle, gradlew, and gradlew.bat, as well as the gradle folder. Copy these files into your mod’s root project folder. This process is a little bit more complicated than exporting as a JAR file through Eclipse’s tools, especially since we are using a multi-project workspace.įirst, we need to copy over a few files from your Forge directory. At this point, we’ve added a bit of content into the game, and you may be wanting to export your mod so that you can use it outside of Eclipse.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |